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[OB 0.6.1] Dauntless Online [ANA KONU] // Konsol versiyonu Nisan 2019 da (4. sayfa)

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  • Oct 17th, 2018 - Maintenance will start at 10:00am PT (1:00pm ET). Downtime is expected to last 1 hour.

    Patch OB 0.5.9 kicks off Ramsgate’s Dark Harvest event, increases weapon archonite drop rates, and puts the hurt on various bugs.


      NEW TO DAUNTLESS


    • The Dark Harvest has returned to Ramsgate, but something about this year’s event feels … sinister. Townspeople murmur of a dark force building in the Shattered Isles. ΔΩ­ ­ ­­ ­ ­YΩU­ ­ ­­ ­ ­CㅏㄹㄹY­ ­ ­­ ­ ­ㅏ­ ­ ­­ ­ ­ΛㅏNTЭㄹN?
    • Upgraded to Unreal Engine version 4.20.3. This introduces some optimization improvements and helps strengthen our internal workflow. There may be some kinks that we will continue to work out. If you notice any bugs, please send them our way!
    • Reworked the way that elemental damage status effects trigger. They should now trigger more predictably and more frequently.
    • Increased weapon archonite drop rates. Patrols have increased by 100%, while pursuits and expeditions have increased by 75%.
    • While the storm on the horizon seems to have settled, a new aetheric disturbance has taken its place. Those who go astray will pay.
    • Exclusive Dark Harvest cosmetic content will be available in the store from now until November 1st, get it before it’s gone!

      QUALITY OF LIFE


    • Reworked the layout and cleaned up a bunch of bugs on Rook’s Isle to help new Slayers reach their first Behemoths.
    • Players will now see their name above their banner icon when looking at the grid (viewable in the main menu).
    • Improvements and bug fixes to the audio in Rezakiri’s prism encase mode.
    • Replaced quest, huntboard, and Middleman compass indicators with new, more readable versions.
    • Replaced placeholder UI buttons on the login screen.
    • Fixed a bug that could cause text to overlap on the weapon details panel.
    • Reduced the amount of damage required to interrupt Quillshot during its rage entry quill volley.
    • Skarn rock attacks will no longer crumple the player when they connect.
    • Slayers can no longer walk through Shrike or Skraev tails. Damage done to tails will be more consistent.
    • Removed Shrowd, Rezakiri, and Koshai icons from the heroic patrol list.
    • Jump animations will now vary based on whether or not you’re moving when you jump.
    • Slayers will now see their guild name in the HUD. Banner avatars will be more accurate and consistent.
    • Added new VFX to Ragetail’s ground stomp attack, making it easier to predict.
    • Fixed a bug that sometimes requeued players for matchmaking after returning to Ramsgate.
    • Fixed a bug that made it so players couldn’t hit Enter to chat in airship (would open loadout/examine instead).
    • Fixed a bug that could cause text to overlap on the huntboard Behemoth list.
    • The Middleman and core opener have new UI functionality that makes it easier to understand when cell exchanges and cores are ready.
    • Added a 280 character limit to chat to prevent lengthy messages from clogging things up.
    • Fixed a bug that could cause players to close Dauntless if they pressed Escape on the main menu or during the intro cinematic.
    • Flags and banners have undergone an optimization pass to make them far less resource-intensive.
    • Fixed a bug where Behemoths sometimes failed to enrage.
    • Some of the background elements in Ramsgate have undergone an optimization pass to improve game performance.
    • Fixed a bug that allowed chain blades to interrupt with their primary attack.
    • Fixed a bug that prevented some emotes from showing up in the Style menu.
    • Slayers who use repeaters will be able to get back to shooting sooner after using their grip ability.
    • Fixed a bug that caused winged Behemoths to jitter as they flew away during their flee animation.
    • Fixed a bug that caused Embermane and Stormclaw to fly away when they fled. I have to go now, my planet needs me.
    • Fixed a bug that allowed Behemoths to move through cliffs while fleeing.
    • Fixed a bug where changes to graphics and sound settings would sometimes fail to save.
    • Fixed a bug that allowed Slayers to trigger the war pike sidestep (which was removed in a previous patch)



    < Bu mesaj bu kişi tarafından değiştirildi Killabyte -- 17 Ekim 2018; 13:39:48 >
  • Bilgisayara indirip kastığını gördüğüm an için öyle bir cız etti ki. Yinede 5 6 saat oynadım durum olsa başından kalkmayacağım bir oyun çok zevki. Umarım öğrencilik hayatım süresince bu oyunu oynayabilecek bir bilgisayarım olur.
  • [OB 0.6.1] Dauntless Online [ANA KONU] // Konsol versiyonu Nisan 2019 da


    NEW BEHEMOTH: RIFTSTALKER



    The rite had worked.

    Ten minutes ago the clearing held nothing, but now there was a something. A small, strange tear in the fabric of the air, just an arm’s length away from the edge of the circle. The candles fluttered as the rift breathed wider.

    “Darkness shield us,” Egan whispered.

    Umbral aether lashed through the tear, forcing the portal wider still. There was movement now. Restless movement. Egan could feel the weight of his heart in his chest, pounding.

    “We have done it,” said the other. “The Unseen prophecy will at last be fulfilled.”

    The rift had grown to nearly human height.

    “Great Unmaker,” began the Speaker, “We summon you and name you Riftstalker.”

    Umbral aether dripped from the rift, pooling on the ground below. A candle, too close to the pool, fell into the slick and out of reality.

    “Walk with us in the darkness.”

    A shape emerged from the umbral tear. Four powerful paws, tipped in claws. Tall ears. A sinuous tail. And a coat of writhing umbral aether that clung to it all like a living thing.

    It snatched the Speaker in its jaws and dragged him, screaming, beyond the rift.

    A GROWING SHADOW

    Dark Harvest is usually a time for celebration, but this year’s long night feels darker than usual. Untended alleyways pulse with fresh Unseen glyphs and cultists gather in Ramsgate’s shadows. There are even reports of unsettling effigies being raised across the Shattered Isles.

    But all of these are nothing compared to what has appeared in the Maelstrom.

    [OB 0.6.1] Dauntless Online [ANA KONU] // Konsol versiyonu Nisan 2019 da


    The Riftstalker.


    INTO THE RIFT

    The Riftstalker is a new umbral Behemoth that blends cat, bat, and extreme speed into an encounter unlike any other we’ve created. Its name, “Riftstalker,” comes from its ability to open and move through umbral rifts – dark, swirling portals to another dimension.



    But the Riftstalker doesn’t just move through rifts. It can also drag its prey through them – into the dark dimension it calls home. Make it out of there alive and you might just live to see Ramsgate again.


    STEP INTO MY LAIR

    When we first started working on the Riftstalker, it didn’t have the ability to pull Slayers through its portals. Instead, we tried to convince Slayers to engage voluntarily with the rifts by tying them to valuable stagger opportunities.

    First, we tried coaxing players closer with various visual indicators – an umbral circle, a visible buff, etc. But nothing would convince Slayers to stand near something that looked like certain death. We even toyed with the idea of making all areas except the area around a rift deal damage to Slayers, but this solution proved ridiculously resource-intensive.

    Once we accepted that we weren’t going to overcome years of “don’t stand in the fire” RPG instinct, we started looking at other options. How could we get Slayers through these rifts and fighting the Riftstalker on its own turf?



    By taking away the choice to flee.

    We hope that you enjoy (and survive!) your new non-voluntary time in the place beyond the rift.



    Welcome to my Murder Palace


    CLEVER CREATURE

    One other thing that sets the Riftstalker apart from previous Behemoths is its intelligence. Learn its moves and it will change them. Memorize its patterns and it will invent new ones. This new, more adaptive mode of combat brings more variety and a new level of challenge to even our most accomplished Slayers. It was also a huge learning experience for our Behemoth engineers and designers – one that taught us lessons we’ll be leveraging for a long time to come.



    Let us know what you think once you’ve battled the Rifstalker a few times. We’d love to hear how you’re faring.


    BEYOND DARK HARVEST

    The Dark Harvest event runs through November 1st, but that won’t be your last chance to fight the Riftstalker. Like our other powerful Behemoths, it will remain in the Maelstrom, ready to take on any Slayer brave enough to face it. If you want Dark Harvest cosmetics or emotes, though, you’ll need to act before the festival ends. These items are time-limited and will leave the store as soon as light returns to Ramsgate.



    < Bu mesaj bu kişi tarafından değiştirildi Killabyte -- 20 Ekim 2018; 1:12:44 >
  • RELEASE VERSION: OB 0.5.10
    Patch Notes Posted: October 23, 2018
    Scheduled Release Date: October 24, 2018


      Cult activity is on the rise and a new umbral Behemoth has been sighted in the Maelstrom. Dark Harvest continues in OB 0.5.10.

      NEW TO DAUNTLESS

    • The Riftstalker has arrived in Dauntless! Ramsgate’s smiths are already hard at work channeling Riftstalker parts into exciting new weapons and armours, and Janek Zai has managed to convert some of these potent umbral trophies into repeaters components. Stop by after hunting the Riftstalker to see what you can craft.
    • The Unseen have grown even more brazen with the onset of Dark Harvest, walking the streets in cult regalia and trading openly in their sigils and flares. 𑀛ΩИ𑀦 UΣ.

      QUALITY OF LIFE

    • Perks that trigger after dodging now apply their effect at the end of the dodge instead of at the start. This change will allow players to enjoy more of the benefit of the triggered effect.
    • Pre-Maelstrom weapons and armour will once again properly unlock when a Behemoth quest is accepted (instead of redeemed). Maelstrom gear will unlock as you soon as you fight the Behemoth tied to that gear. (You don’t need to successfully complete the hunt; breaking a part is sufficient.)

      REPEATERS TUNING

    • Windrunner now increases movement speed by 20% (up from 15%).
    • Windrunner passive now triggers at 6 ammo and below, up from 4 ammo and below.
    • Sharpshooter passive now increases damage by 8 per shot, up from 5.
    • The Marksman Chamber can now deal damage to destructibles (e.g. Nayzaga turrets and Shrowd doomsday orbs).
    • Fixed a bug that prevented damage numbers from displaying when shooting at Behemoth projectile attacks (e.g. Charrogg lava ball).
    • Fixed an issue that prevented percentage damage increases (e.g. Drask lantern instant) from properly increasing area of effect damage (e.g. ballistic chamber, chain blades push, hammer shots).
    • Fixed a bug that prevented Slayers from seeing damage numbers when shooting Rezakiri’s prism.
    • Evasion cells will once again work as intended. Dodge roll!
    • Aetheric Attunement bonus to lantern generation dropped to 10/20/30/42/54/66% from 10/20/40/60/80/100%.
    • Aetheric Frenzy’s per-hit lantern generation bonus has increased to +3/4/5/7.5/10/12.5 from +1/2/4/6/8/10.
    • Slayers should no longer walk awkwardly when reloading their repeaters.
    • Fixed a bug that prevented the chat window from closing if a player entered text during the airship-to-hunt transition window.
    • Fixed a bug that caused chat messages to appear out of order. “This is a lighthouse. Your call.”
    • Koshai’s double tail whip no longer deals double damage to Slayers.
    • The Koshai Lantern’s hold ability will now correctly move Slayers with drawn repeaters/grenades forward instead of off to the side.
    • The Aetheric Skullgem has been renamed to “Elemental Skullgem” to more accurately convey how it is obtained.
    • Fixed a bug that prevented the hammer’s rocket jump from interrupting Behemoths.
    • Fixed a bug where moving the ancestry slider to 100% in one direction would cause the opposite selection to disappear.
    • Fixed a bug that could cause another Slayer’s name to show up when talking to an NPC.
    • Fixed a bug that could cause skin to turn invisible when wearing the Charrplate (Charrogg chest armour).
    • Stopped large Slayer heads from clipping through the Unseen Visage. It’s like an orange on a toothpick!
    • Introduced multiple performance improvements for hunts.
    • Fixed a bug that could cause eyebrows, teeth, tongues, and eyeballs to poke through various helmets.
    • Hair should not longer clip through the Dustrider’s Bolero. There’s a new sheriff in town holding it down
    • Weapons should now be sheathed during island arrivals.
    • Dyes applied to the Harvester’s Head will now take effect immediately.
    • Shadows will now render properly with the Harvester’s Head.
    • The Harvester’s Head will no longer be visible when talking to vendors.
    • Fixed a bug that caused skin to clip through the Mantle of Thorns (Koshai chest armour).
    • Fixed a bug that caused players to see a white square instead of a weapon icon on their HUD.
    • Fixed an issue that caused Koshai’s Spine (war pike) to drop to 0 power.
    • Fixed a bug that caused smoke to load improperly during the tutorial.
    • Fixed a bug that caused offscreen revive indicators to persist even after reviving.
    • Fixed a bug where gamepad users could lose all focus when speeding up a cell cook with ace chips.
    • Fixed multiple VFX bugs.
    • Improved the visuals on the main menu screen.
    • Fixed a bug that made currencies difficult to read when viewed on the inventory screen.



    < Bu mesaj bu kişi tarafından değiştirildi Killabyte -- 25 Ekim 2018; 2:34:12 >
  • Nov. 1st, 2018 - Maintenance will start at 10:00am PT (1:00pm ET). Downtime is expected to last 1 hour.

    OB 0.5.11 ends Dark Harvest and ushers in sunshine, bug fixes, and more.


      NEW TO DAUNTLESS

    • Dark Harvest is over and the sun shines again, revealing a city scrubbed clean of graffiti. But while the Unseen seem to have skulked back to the shadows, the umbral Riftstalkers remain. Be on the lookout for those telltale purple portals…

      QUALITY OF LIFE

    • Fixed an issue where certain hit reactions were taking priority over Resolve.
    • Fixed a bug that could cause players to spawn outside of Riftstalker’s murder palace. R is among the most menacing of sounds.
    • The transfusion grenade’s healing orbs should more reliably seek and heal their targets.
    • The transfusion grenade’s healing orbs will no longer be consumed if they strike a Slayer who is at full health. (They will now pass through them.
    • The transfusion grenade’s healing orbs will now change targets immediately if their active target is killed or healed to full.
    • Added new daily and weekly challenges for repeaters. Don’t forget to turn them sideways.
    • Ramsgate and the Shattered Isles have both undergone a optimization pass to help improve performance.
    • Dye palettes have been restored to their proper order in the UI.
    • Dyes that aren’t available will now display a lock icon when viewed in dye selection screens.
    • Dye swatches are now easier to use when playing with a gamepad.
    • Did a polish pass on the Bosun’s hair and beard.
    • Repositioned the Riftstalker’s umbral blast so it no longer shoots from below its feet.
    • Made it easier to get break parts from Firebrand before it dies.
    • Did a VFX pass on the Riftstalker.
    • Cleaned up VFX for the Riftstalker’s weapons.
    • Improved the audio and visual effects on the Riftstalker’s portal jumps.
    • Changed the way that the chain blades’ pull rotates players, making it more fluid vs. abrupt.
    • Fixed a couple places where Slayers could get stuck on ledges if they fell off an island.
    • Completed a VFX pass on aether vents, making them appear more grounded.
    • Improved the repeaters’ ability to inflict elemental status effects.
    • Fixed a bug that could cause Slayers to lose their eyes or eyebrows due to helmet hiding settings.
    • Made UI buttons easier to read and understand.
    • Fixed a bug that could cause repeaters-wielding Slayers to “pop” weirdly when being pulled into Riftstalker’s murder palace.
    • Fixed a bug where armour power didn’t mitigate thorn/vine damage. Protect your neck.
    • Koshai gear should now correctly unlock after the player has hunted Koshai (instead of requiring players to successfully complete the quest).
    • Repeater-wielding Slayers can now shoot and destroy Koshai’s falling seed pods and Charrogg’s rolling lava balls.
    • Fixed another bug that could cause Slayers to execute the war pike’s side step attack, even though it was removed in a previous patch.
    • Did a VFX polish pass on lava pools.
    • Redesigned and replaced Riftstalker’s vocalisations.
    • Fixed a bug that could cause the war pike to continue to whoosh when it was dodge cancelled.
    • Fixed a bug where the camera would respond to input while the player was navigating the emote wheel.
    • Fixed a bug where the some helmets would cause Slayers to appear eyeless. The goggles do nothing!



    < Bu mesaj bu kişi tarafından değiştirildi Killabyte -- 1 Kasım 2018; 3:22:24 >
  • Open Beta 0.5.12

    NEW TO DAUNTLESS

    • Preview dyes before you buy. This patch gives Slayers the option to preview any dye on their armour – including colours they don’t yet own. (No more guessing what “Blood Moon” looks like!) As part of these changes, you can also now purchase new dyes through the preview interface after you fall in love with a colour. Gamepad users: This system should be much easier to navigate than the old one. Be sure to tell us what you think!

      DAILY/WEEKLY CHALLENGE CHANGES

    • Added new elemental weapon challenges to the list of weekly Weaponsmith Challenges:

      1. Blazing Fever (10 blaze kills)
      2. Frost Hazard (10 frost kills)
      3. Shocking Display (10 shock kills)
      4. Dark Days (10 umbral kills; unlocks at Maelstrom)
      5. Chasing the Sun (10 radiant kills; unlocks when Slayers reach Rezakiri)
      6. Added two new daily Slayer Challenges:
      7. Thornbound (Hunt Koshai)
      8. Dancing Shadows (Hunt Riftstalker)

    • Changed the requirements for four existing weekly Slayer Challenges (changes shown in italics):

      1. Winged Aggressors – Hunt Shrike or Kharabak (5)
      2. Burning Coals – Hunt Embermane or Charrogg (5)
      3. Plates and Spines – Hunt Pangar or Nayzaga (5)
      4. Night’s Cloak – Hunt Shrowd or Riftstalker (5)
      5. Removed all Armoursmith Challenges tied to (a) reviving and (b) elemental resistance.
      6. Fixed a bug that could cause the Dyadic Drift expeditions to unlock early.


      QUALITY OF LIFE

    • Completed a massive optimization pass on Slayers, the HUD, lanterns, and trees, and reduced the distance at which complex graphics load for users. This should help improve performance for everyone. Internally, we’ve measured as much as a 10-15 FPS gain on some systems but we’d love to hear how it’s working for you. You can leave your feedback either on Reddit ( /r/playdauntless or the official Dauntless forums. Thank you!
    • Lanterns and grenades will no longer appear to do part damage to broken Behemoth parts or cores.
    • Expose and Stagger damage text will now fly off to the side instead of overlapping with base damage text.
    • Fixed a bug that could cause it to rain inside the cave on Sovereign’s Throne.
    • Fixed a bug that could cause trees to scale strangely after being broken.
    • Molten Edict’s standing shot ground fire explosion and fire pool will no longer display for other players. This is part of an effort to help decrease visual noise during battle.
    • Removed an outdated warning about cells being “consumed” during the cell infusion process. (They are not consumed.)
    • Fixed a bug that could cause the Riftstalker’s parts to display damage numbers even after being broken.
    • The end of hunt rating system (1-5) has been replaced by an occasional, random feedback question. Let us know if you get one!
    • Fixed a bug that could cause the cell cooking sound to play on repeat in certain circumstances.

      BALANCE CHANGES

    • Stamina Potion effects will no longer disappear when a player is hit by the Koshai leaf shield.
    • Blitz Tonic, Frenzy Tonic, Bulwark Tonic, and Lifedrain Tonic effects will now persist when a
    • Slayer is downed and revived (instead of simply disappearing).
    • Adjusted the spawn rate on Riftstalker weapon and prism orbs. After reaching five orbs, the likelihood of spawning an additional orb slightly decreases. Each subsequent spawned and active orb (above five) reduces the chance of spawning another.
    • The Nayzaga’s shock towers are no longer immune to shock weapons. (But they still have shock resistance.)
    • Doubled the drop rate of rare “body” part breaks such as Glistening Fur, Pristine Moonfeather, and Flawless Spinehide.



    < Bu mesaj bu kişi tarafından değiştirildi Killabyte -- 8 Kasım 2018; 18:26:20 >
  • OB Patch 0.5.13
    OB 0.5.13 introduces Rockfall Skarn, new gear, and a stylish new main menu. The patch is rounded out by bug fixes and balance improvements.


      NEW TO DAUNTLESS

    • New Dire. Ready your weapons. Rockfall Skarn has arrived in the Maelstrom.
    • New cell. Grant your nearest ally a portion of any shield you’ve applied to yourself with the Guardian cell.
    • New weapons, armour, and prism. Harness the raw power of the Rockfall with powerful gear and a new Stoneheart prism for your repeaters.

      QUALITY OF LIFE

    • Slayers will now have a choice of two weapons (instead of just one) in Weaponsmith daily and weekly challenges. This change gives Slayers more flexibility and more opportunity to use preferred loadouts.
    • Fixed a bug that could cause blocked players not to save to the /block list.
    • Party invites received during a cinematic will be queued for later interaction.
    • Dyes applied to the eyes on the Shrowd Hood now result in a more visible colour change. We speak mathematics and build.
    • Fixed a bug that prevented some players from claiming their free recruit dye bundle.
    • Blitz Tonic’s buff icon will no longer be overwritten when using Drask Lantern (and vice versa).
    • Players will see their elemental status effects on Skarn’s rocks as well as its body.
    • Improved the reliability of Tragic Echo triggering if it’s available.
    • Fixed a bug that caused Maelstrom expeditions to encounter heroic Razorwing instead of standard Razorwing.
    • Made it so that exploration music won’t be interrupted by combat music if one of your huntmates starts the battle. You do you, boo boo.
    • The Main Menu has undergone a complete rework! This is ongoing work, so please let us know if you run into any bugs.
    • Fixed a bug that could cause eyes and eyebrows to disappear on transmogged helmets. 👀
    • Fixed some bugs that prevented daily and weekly challenges from giving credit for defeated Behemoths.
    • Fixed a bug where damage numbers shown to the players were correct but damage actually being dealt was less than intended in some circumstances.
    • Fixed a bug that could cause Prismatic Grace (Rezakiri exotic helmet) to trigger improperly after being downed.
    • Fixed a bug that caused part of the sword’s Rising Elements combo not to do damage.
    • Added new SFX that trigger when aether shields pop.
    • Fixed a variety of bugs that could cause sounds to get stuck in a loop.
    • Fixed a bug that prevented wounded Riftstalker parts from taking damage.
    • Fixed a bug where the Armoursmith reputation track would not grant retroactive experience for the armour that was crafted prior to unlocking it.
    • Fixed a bug that caused Shrowd’s aetheric realm to show for other players in the party.

      BALANCE CHANGES

    • Wound health bars for Behemoth parts are now scaled by 40% per additional player (down from 66%). This should make wounding parts in four-slayer groups about 35% easier.
    • Fixed a bug that caused Maelstrom Behemoths to have more max health when fighting in groups. Maelstrom Behemoths will now have around 7% more health when fighting solo and 8.5 less health when fighting in a group of four. For heroic fights, four-slayer Behemoths will have about 15% less health than previously. Our goal here is to fix bugs and ensure that playing with friends makes the game easier and more fun.
    • Grenades will now bounce off of and land near Rezakiri Prisms instead of going straight through.
    • Area of effect attacks centered inside Rezakiri Prisms will now correctly deal damage to the Prism.
  • Nov. 21st, 2018 - Maintenance will start at 10:00am PT (1:00pm ET). Downtime is expected to last 1 hour.

    OB 0.5.14 kicks off combat changes with a boost for chain blades, debuts a new login screen (oooh!), and brings Autumn Fox style to the in-game store.


      NEW TO DAUNTLESS

    • Replaced the old login screen with a handsome new one. This change is part of an ongoing effort to update and improve the Dauntless UI. Please let us know if you run into any issues!
    • The chain blades will now cause an A e T h E r i C e X p l 0 s i o N with every backflip special – not just those performed at full meter.
    • Added a new Heroic hunt modifier for Rockfall Skarn.
    • Added a new seasonal Autumn Fox Style Kit to the in-game store. Get those whiskers!

      QUALITY OF LIFE

    • Fixed a bug that could prevent Hellion from properly tracking Slayers after erupting from the ground.
    • Made it easier to hit and target both Charrogg’s and Firebrand Charrogg’s vents and legs.
    • Made improvements to make it more reliable to hit and target behemoth breaks.
    • Fixed a bug that prevented Riftstalker from dropping exotic parts.
    • Slaying Riftstalker will now count toward the “Night’s Cloak” weekly challenge and the “Dancing Shadows” daily challenge.
    • Fixed a bug where weekly challenges for elemental weapons didn’t actually require the suggested element.
    • Slaying Heroic Rockfall Skarn will now grant the appropriate rewards.
    • Slaying Rockfall Skarn will now count toward the “Rock Legend” daily challenge. Living legend, veteran known to set trend.
    • The chain blades backflip special will now succeed more frequently in cases where a player is under a tall Behemoth (e.g. Pangar, Hellion). ~DO A KICKFLIP!~
    • Hair should no longer clip through Charrogg or Shrike helmets when viewing a character in the Style screen.
    • Fixed a bug in the new main menu that could cause the animation to linger when hovering above different submenus.
    • Fixed a bug that caused new UI elements to overlap with the private hunt button.
    • Fixed a bug that caused new UI elements to push the guild tag outside of the HUD box.
    • Kharabak break part descriptions now accurately communicate both the rarity and source of each part.
    • Wearing the Dustrider’s Bolero will no longer make you look bald. Incidence of hair loss nightmares reduced by 23.4%.
    • Fixed a bug that could cause Skarn and Rockfall Skarn’s upper thigh rock plates to misbehave.
    • Fixed a bug that caused the Quillmask to glow.
    • The Shrikesaber’s special meter will now drain at the correct speed, matching the drain rate of all other swords.
    • Fixed a bug that prevented players from selecting a cell effect when inspecting their gear.
    • Fixed a bug that caused Quillshot’s quills to remain red if it was staggered out of its rage state exit.
    • Fixed a bug that caused max level armour to insist that it could still be improved.
    • Fixed a bug that caused a spooky hole to appear in Moyra’s face. I don’t want to be a Farslayer anymore.
    • Improved performance on the island portion of the tutorial/cinematic.
    • Slaying Nayzaga will now correctly destroy all remaining Nayzaga turrets.
    • Introduced further performance improvements in Ramsgate. Potatomancy leveled up!
    • Fixed a bug where shield text was cut off above the health bar.
  • Oyunu indirmeye başladım sistemim yeterse bu oyundayım :)
  • Nov. 28th, 2018 - Maintenance will start at 10:00am PT (1:00pm ET). Downtime is expected to last 3 hours.

    OB 0.5.15 overhauls the chat system, improves the new player tutorial, makes it easier to preview and buy emotes, reworks the sword special attack, and keeps that quality of life going up up up.

      NEW TO DAUNTLESS

      The sword special move, Overdrive, has been reworked
    • Overdrive will now fire slicers from each weapon swing, dealing AOE damage to Behemoths.
    • While in Overdrive, reactivating your special will cause you to dash forward a great distance. This will incur a short cooldown, but can be used several times during each Overdrive.
    • Overdrive can now only be activated at full meter, and will no longer fire a projectile or perform a swing upon activation.
    • Overdrive no longer grants a 30% damage increase to basic swings. (Damage increase has been replaced by the slicer damage, improving damage overall).
    • All slicers will trigger the +6 Weighted Cell’s interrupt effect.
    • Primary attacks now generate slightly less special meter while secondary attacks generate significantly more.
    • Sword attacks individual damage have been rebalanced to better reflect their time and/or stamina costs.
      The Hunger’s special move, Feast, has been reworked
    • Feast also benefits from Overdrive’s slicers and dash reactivations.
    • While in Feast, players will constantly lose Health (down to 1), but will gain significant lifesteal when attacking.
    • While in Feast, players will deal 20% more damage with all attacks.
    • Feast adds invulnerability to Overdrive’s dash.
    • Feast no longer deals damage to the player when the player attacks, and can no longer be reactivated to perform the hand-grab attack.
    • The Hunger no longer gains increased damage as its meter fills.
    • Damage taken from Feast will no longer cancel Predator Cells’ effects.
    • Introduced multiple chat improvements:
    • Chat can now be accessed via the radial menu, which means that gamepad users can finally banter.
    • Added timestamps and chat history to conversations.
    • Players can now navigate the chat log with gamepad, keyboard, and mouse.
    • Changed the default font to a much more readable one. My eyes!
    • Players will now be able to click a friend’s name when they come online, giving them the option to whisper to them, invite them to a party, or remove them as a friend. Friendship with crash7800 ended! Now SquidmoX is my best friend.
    • The chat window will now be hidden when in fullscreen menus. Craft, smith, and click things without words in the way!
    • Fixed a bug that could cause line breaks to send as “—” in chat.
      Other Updates
    • Emotes and arrival animations can now be purchased directly from the Emote and Hunt Arrival screens in the Style menu. Players will also see a short animation when successfully purchasing an item from an in-game menu.
    • Something is afoot in the Maelstrom! Certain islands seem to have moved, and Behemoths are showing up outside of their regular stomping grounds. Brace for impact!
    • Introduced a new, more streamlined tutorial flow for new users that should help them get going more quickly and efficiently.
    • Introduced a new message of the day UI to match the login and main menu. This is an ongoing change, please let us know if you see any bugs! Bugs will be humanely trapped and released several miles away from Dauntless code.

      QUALITY OF LIFE

    • Reduced the area of effect size on Rockfall Skarn’s front flip.
    • Fixed a bug where audio could remain muffled even after breaking Rezakiri’s prism.
    • Fixed a bug that could cause Shrike to get stuck in certain areas.
    • Fixed a bug that prevented one of Heroic Rockfall Skarn’s attacks from properly inflicting shellshock.
    • Fixed an extremely ooky bug that caused citizens of Ramsgate to spawn faces on the top of their heads.
    • Frostfall Crown will no longer inherit dye colours from previously selected helm transmogs, and will appear with normal colours in-world when dyes are left as default colours.
    • Fixed a bug where the Stormteeth (Stormclaw chain blades) backflip special would deal frost aether damage instead of shock.
    • Fixed an issue where player movement could be blocked by the repeaters’ Captain/Admiral Grip pickup.
    • Slayers can now collect break part orbs by running over them. No more holding ‘E’! Note: Slayers will still receive all break parts at the end of their hunt, even if they don’t pick up any orbs.
    • Made it easier for Slayers to target and break Gnasher’s arms.
    • Fixed a bug where Weighted Strikes and Barbed Cells’ perfect dodge bonuses weren’t applying correctly.
  • RELEASE: OB 0.6.0
    OB 0.6.0 introduces Hunt Pass Season One, unleashes radiant Behemoth Valomyr, brings Frostfall to Ramsgate, and makes platinum costs a whole lot clearer.


      NEW TO DAUNTLESS

    • Frostfall lowers the temperature in Ramsgate and brings the first ever Hunt Pass to the Shattered Isles. Slayers will be able to work their way through the pass to earn exclusive
    • Frostfall loot and more. Purchase access to the Elite track for even more rewards!
    • A new Behemoth has been spotted in the Shattered Isles! Keep a shaded eye out for the radiant brilliance of Valomyr.
    • Gregario Flynt has installed a new mirror in Ramsgate to allow Slayers to adjust their style while he focuses on giving out the goodies from the new Hunt Pass.
    • The smiths of Ramsgate have already begun refining Valomyr parts into armour and weapons, including a radiant prism and barrel. Meanwhile, the new Lucent Cell lets Slayers charge their lanterns when they use their heal flask – in exchange for a slower, stronger heal over time (vs. the default instant heal).
    • Platinum is also undergoing a change. From now on, $1USD = 100 platinum. This should make it much easier to understand how much you’re spending when you purchase things with this premium currency. (The previous rate was $1USD = 30 platinum.) All store prices will be updated to reflect this change, and anyone with a platinum balance will see their balance increase to match the new rates.
    • The goodest boy in all of Ramsgate is feeling extra festive this year. Be sure to pay him a visit and give him some love.

      QUALITY OF LIFE

    • Fixed a nasty bug that could cause the escape key to fail to back out of menus.
    • Slayers will now receive the same daily and weekly challenges as others who have progressed to the same point. (I.e. anyone in the Heroic Maelstrom should receive the same challenges.)
    • Fixed several bugs that caused Slayer to appear bald or eyeless depending on their choice of helmet. Dark Harvest is over, Frostfall has begun.
    • The Cos-Slayers have returned to the Broken Blade after a prolonged adventure to the edge of the frontier! Returning with them is xer0nreloaded, who can now be seen on the overpass near the Broken Blade in Ramsgate. This dedicated Slayer earned in-game immortality for slaying the largest number of Behemoths in our Closed Beta. Stop by and raise a mug to them!
    • Improved the reliability and speed of aiming and using the chain blades’ pull special.
    • Fixed a bug where Slayers would sometimes float sideways after petting a dog in Ramsgate.
    • Introduced performance improvements across multiple islands.
    • Optimized some art effects in Ramsgate.
    • Slayers will now see their total platinum balance on screens that allow them to purchase things outside the store (e.g. dye menu, emote menu).
    • Fixed a bunch of typos and grammar errors. The jury is still out on semicolons.
    • Fixed a bug where Slayers’ heads could appear in the ground on their first visit to Ramsgate. Seriously, Dark Harvest is over.
    • Fixed a bug where some Slayers could craft their repeater prism before intended.

      BALANCE CHANGES

    • Slayers will now be able to load the repeaters when at max ammo, allowing for Empowerment without having to first fire a shot.
    • Aetheric Attunement now only increases lantern generation from attacks.
  • NEW BEHEMOTH: VALOMYR


    [OB 0.6.1] Dauntless Online [ANA KONU] // Konsol versiyonu Nisan 2019 da


    I first learned of it while exploring deep in the labyrinthine vaults where the Orrery keeps the most ancient knowledge – pre-Upheaval pieces, firsthand accounts of the Upheaval, and the like. That is how I know the creature’s name, and why we are right to call the Slayers to focus on the singular threat it presents. This is why I know the Maelstrom is growing, for it has disturbed a species of archaic god-things that have been content to feed on the radiance of the highest skies for ages.

    I admit, I had thought - perhaps hoped - the species would for once prove to be a legend. We have survived so much, and yet the battle against the Behemoths continues. A titanic beast that feeds on hard light and commands a swarm of deadly drones that can slice an airship’s sails to tatters in an instant is the last thing Ramsgate needs, to say nothing of the rest of the Shattered Isles.

    But we can no longer ignore the falling stars, or write them off as aetheric phenomena. There can be no doubt. The Valomyr has arrived in the Maelstrom.

    – From the Personal Journal of Dr. Shaed Priyani



    < Bu mesaj bu kişi tarafından değiştirildi Killabyte -- 8 Aralık 2018; 2:9:10 >
  • Oyunun konsol versiyonu Nisan 2019 da geliyor.

  • Oyun bugün çıkış yaptı arkadaşlar, oynayan var mıdır? PS4 üzerinden oynuyorum, Epic Store ya da PS Store'dan ekleyebilirsiniz. Nick: Ohyespatates

    < Bu ileti DH mobil uygulamasından atıldı >
  • Oyun cross platform destekliyor galiba. Gayet de keyifli bir oyuna benziyor. Akşam eve gidince deneyeceğim.
  • saka mi yav bu
    [OB 0.6.1] Dauntless Online [ANA KONU] // Konsol versiyonu Nisan 2019 da
  • Merhaba, acaba oyunda Türk guildi var mı?
  • Merhaba, oynayan var mı? Tavsiye eder misiniz?
  • Oyun bayağı zevkli, pve severler için harika ortam var.

    [OB 0.6.1] Dauntless Online [ANA KONU] // Konsol versiyonu Nisan 2019 da
  • pc'de introda takılıyor mecbur ps4ten oynuyorum.
  • 
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