-NVIDIA® CineFX� 3.0 Technology -NVIDIA® UltraShadow� II Technology -Superscalar 16-pipe GPU Architecture -64-Bit Texture Filtering and Blending Graphics Core 256-bit Memory Interface 256-bit Memory Bandwidth 35.2 GB/sec. Fill Rate 6.4 billion texels/sec. Vertices per Second 600 Million Memory Data Rate 1100 MHz Pixels per Clock (peak) 16 Textures per Pixel 16 RAMDACs 400 MHz http://www.nvidia.com/page/geforce_6800.html
quote:Orjinalden alıntı: ultrAslan1905 -NVIDIA® CineFX� 3.0 Technology -NVIDIA® UltraShadow� II Technology -Superscalar 16-pipe GPU Architecture -64-Bit Texture Filtering and Blending Graphics Core 256-bit Memory Interface 256-bit Memory Bandwidth 35.2 GB/sec. Fill Rate 6.4 billion texels/sec. Vertices per Second 600 Million Memory Data Rate 1100 MHz Pixels per Clock (peak) 16 Textures per Pixel 16 RAMDACs 400 MHz http://www.nvidia.com/page/geforce_6800.html Bence yeni ve bilinmedik bir olay deil
quote:Orjinalden alıntı: ultrAslan1905 -NVIDIA® CineFX� 3.0 Technology -NVIDIA® UltraShadow� II Technology -Superscalar 16-pipe GPU Architecture -64-Bit Texture Filtering and Blending Graphics Core 256-bit Memory Interface 256-bit Memory Bandwidth 35.2 GB/sec. Fill Rate 6.4 billion texels/sec. Vertices per Second 600 Million Memory Data Rate 1100 MHz Pixels per Clock (peak) 16 Textures per Pixel 16 RAMDACs 400 MHz http://www.nvidia.com/page/geforce_6800.html günaydinlar.
quote:Orjinalden alıntı: ultrAslan1905 -NVIDIA® CineFX� 3.0 Technology -NVIDIA® UltraShadow� II Technology -Superscalar 16-pipe GPU Architecture -64-Bit Texture Filtering and Blending Graphics Core 256-bit Memory Interface 256-bit Memory Bandwidth 35.2 GB/sec. Fill Rate 6.4 billion texels/sec. Vertices per Second 600 Million Memory Data Rate 1100 MHz Pixels per Clock (peak) 16 Textures per Pixel 16 RAMDACs 400 MHz http://www.nvidia.com/page/geforce_6800.html genede sağol