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Call of Duty 2 yükleme sorunu

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  • merhaba arkadaşlar call of duty2 yi yüklerken

    Current search path:
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
    C:\Program Files (x86)\Activision\Call of Duty 2/main
    C:\Program Files (x86)\Activision\Call of Duty 2/raw
    C:\Program Files (x86)\Activision\Call of Duty 2/raw_shared
    C:\Program Files (x86)\Activision\Call of Duty 2/devraw
    C:\Program Files (x86)\Activision\Call of Duty 2/devraw_shared

    File Handles:
    ----------------------
    158 files in iwd files
    ERROR: No languages available because no localized assets were found
    execing default.cfg
    couldn't exec language.cfg
    ========= autoconfigure
    configure.csv: using CPU configuration 2 GHz 512 MB
    execing configure.cfg
    configure.csv: using GPU configuration "Radeon"
    ERROR: No languages available because no localized assets were found
    Measured CPU speed is 3.19 GHz
    System memory is 1024 MB (capped at 1 GB)
    Video card is "ATI Radeon HD 4600 Series"
    Streaming SIMD Extensions (SSE) supported

    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Direct3D 7 code path is available.
    Direct3D 9 code path is available.
    Using Direct3D 9 code path because it is the best available path on this hardware.
    Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    DirectX reports 2048 MB of video memory and 2688 MB of available texture memory.
    Using video memory size to cap used texture memory at 2032 MB.
    Texture detail is set automatically.
    Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
    Error during initialization:
    couldn't load material '$default'

    sorunu veriyor DirectX silip kendi cd içindeki DirectX'i kurdum fakat hala aynı hatayı alıyorum
    Lütfen yardım!!



    < Bu mesaj bu kişi tarafından değiştirildi T.Yüksek -- 31 Ocak 2015; 0:05:02 >







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